This category is for native XR development. “Native” = without an engine.
The overwhelming majority of XR developers use a major game engine like UE4 or Unity – only a small fraction of development is native. That said, native development is often favored by those with especially-experimental uses cases and those pushing the limits of visual quality/performance.
What’s explicitly covered:
- OpenXR support
- Setting up a native project
- Porting native XR to new platforms
- Building one’s own engine
- Performance optimizations
- Reprojection techniques (e.g. app-level ASW)
- Really weird stuff
- Low-level stuff
What’s explicitly not-covered
- Unreal/UE development
- Development using non-Unreal/UE engines.