Best Unity VR Interaction Framework?

So for the most part I’ve been using Hurricane VR as my interaction framework of choice for Unity VR dev, but I’ve been seeing some interesting developments from Unity recently with their XR Interaction Toolkit. For example, v2.3 supports two-handed grab, shown here:

https://twitter.com/prvncher/status/1630686353456345092?s=20

They’ve released an example project too: GitHub - Unity-Technologies/XR-Interaction-Toolkit-Examples: This repository contains various examples to use with the XR Interaction Toolkit

What is everyone else using these days?